AI Insights · Timothy · July 2022
Top 5 City Building Games in Hungary Q2 2022 Performance
Discover the performance trends of the top 5 city building games on a unified platform in Hungary during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top 5 city building games in Hungary showed varied performance across downloads, revenue, and active users. Here's a breakdown of how each game fared:
Land of Empires: Immortal from Nuverse saw a notable rise in weekly revenue, peaking around $1.4K in early June. Weekly downloads, however, showed a gradual decline from approximately 700 in early April to 285 by the end of June. The game’s weekly active users mirrored the download trends, decreasing from 813 in mid-April to 446 by the end of June.
SimCity BuildIt by Electronic Arts maintained a relatively stable weekly revenue, with a high of $1.2K in early June. Weekly downloads fluctuated, reaching a high of 735 in late March and dipping to 359 by late June. The game consistently engaged a large number of players, though weekly active users saw a slight decline from 6.9K in late March to around 5.5K at the end of June.
Merge County®, published by Microfun Limited, experienced a peak in weekly revenue of $995 in early April, stabilizing around $800 towards the end of the quarter. Downloads dropped significantly from over 4K at the end of March to under 100 by the end of June. Similarly, weekly active users declined from nearly 5K to around 1.5K during the same period.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, saw a peak in weekly revenue of $567 in early June, with notable fluctuations throughout the quarter. The game’s weekly downloads varied widely, starting at 2.4K in late March, spiking to 1.8K in mid-May, and then dropping to zero by mid-June. Weekly active users peaked at 3.2K in mid-May before declining to 1.3K by the end of June.
Global City: Building Games by MY.GAMES B.V. showed moderate weekly revenue fluctuations, peaking at $570 in early May. Weekly downloads were relatively stable, averaging around 700 throughout the quarter. The game’s weekly active users remained consistent, with a slight peak of 1.7K in late April and late June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.